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Week1: 08/27 - 09/02

Agenda:

  • Familiarize with the team.

  • Setup the unity software in local.

  • Brainstorm ideas related to usage of VR in medical field.

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Action Items:

  • Research on diseases that can be diagnosed or rehabilitated using VR technology.

  • Go through Unity tutorials.

Week 2: 09/03 - 09/09

Agenda:

  • Research on cognitive rehabilitation for patients suffering from Parkinson's disease.

  • Create Trello dashboard to manage tasks assigned to the team.

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Action Items:

  • Reach out to experts specializing in Parkinson's disease.

  • Go through research papers focused on eye tracking and facial expressions for Parkinson's disease.

  • Explore Unity assets that would be familiar to patients suffering from Parkinson's disease.

Week 3: 09/10 - 09/16

Agenda:

  • Prepare a pitch for developing a VR enterprise application for rehabilitation of Parkinson's disease using eye tracking.

  • Discussion on cognitive rehabilitation exercises and LSVT techniques. 

  • Team formation and assignment of roles and responsibilities.

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Action Items:

  • Research on biosensors and biofeedback devices that can be integrated with VR headset.

  • Find low poly VR park environment available in Unity asset store.

  • Setup unity team advance cloud collab.

  • Work on initial version of design document.

Week4: 09/16 - 09/23

Agenda:​

  • Meet with Prof Marientina Gotsis, the director of the Creative Media and Behavioral Health Center at USC.

  • Prepare a mindmap in Miro laying out all potential routes that could be taken to deliver a VR enterprise application for Parkinson's disease.

  • Focus on creating clusters of nodes in Miro that include technologies, restrictions, goals, and interests.

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Action Items:

  • Setup HTC Vive Pro Eye with high-end VR system.

  • Run a sample application on HTC Vive Pro Eye.

  • Explore brain-training interventions, or brain
    games for improving cognition

  • Research about motor movements such sitting and standing in familiar environments.

Week 5: 09/24 - 09/30

Agenda:

  • Find Eye Tracking Metrics and Visualizations that can be captured using HTC Vive Pro Eye.

  • Meet with Prof. James Finley and Isaiah to discuss ideas for the visuo-cognitive assessment tasks.

  •  Explore on combining the ideas based on the Montreal Cognitive Assessment test (MoCA) and the cognition section of the NIH Toolbox.

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Action Items:

  • Design a team website. 

  • Finalize the asset required for VR application.

  • Develop an initial prototype for visuo-cognitive assessment task.

Week 6: 10/01 - 10/07

Agenda:

  • Send list of assets to Prof Vangelis for review.

  • Design visuo-cognitive games based on MoCA and NIH toolbox and send them to Prof Finley, Prof Vangelis and Isaiah for review.

  • Update the website - Premise, gameplay, inspiration.

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Action Items:

  • Finalize the visuo-cognitive game based on feedback from Prof. Finley.

  • Design the prototype scene of the game.

  • Implement eye tracking feature to capture gaze, eye openness, pupil position.

  • Prepare video for the mid-term presentation.

Week 7: 10/08 - 10/14

Agenda:

  • Create user experience and system architecture mind map.

  • Develop the complex scene of the game.

  • Add horizon, lighting, shadowing, and baking to the scenes.

  • Add pointer(beam) to the scene to select the targets.

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Action Items:

  • Create the detailed flowchart of the game.

  • Create the mobile app to collect the participant demographics

    • Full Name​

    • Date of Birth

    • Gender

    • Participant ID

    • Email ID

  • Capture absolute timestamp with enough precision for eye tracking data..

Week 8: 10/15 - 10/21

Agenda:

  • Update the flowchart based on Prof Vangelis's feedback in Miro.

  • Create the complex scene of the game. The scene should be realistic, and the animals should be placed in their natural habitat. 

  • Add background sounds, movements to animals.

  • Scaling of the objects.

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Action Items:

  • Create 3 scenes for each level of the game.

  • Add navigation between levels (algorithm to decide if user identified correct sequence, otherwise replay game).

  • Add splash screen when the user is not playing game/practicing the game.

  • Capture trajectory and algorithm to compare with shortest path.

Week 9: 10/22 - 10/28

Agenda:

  • Capture eye data in csv file with head positions.

  • Email clarifications to Prof Finley and Isaiah.

    • ​What happens to target after being chosen? Highlight the target? Keep the highlight after when choosing next target?

    • Should the color of all the letters be the same or can we use multiple colors?

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Action Items:

  • Integrate mobile application with the VR game.

  • Keep all the letters of same color.

  • Highlight and keep highlighted the targets after choosing.

  • Remove undo button.

  • Validate if the participant chose the correct letter/animal at each step.

  • Add participant ID as a text box in the android app.

Week 10: 10/29 - 11/04

Agenda:

  • In eye tracking csv, separate the coordinates into individual columns.

  • Create 3 versions of each level with complexity Easy, Medium, and Difficult.

  • Add complexity levels in the android app.

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Action Items:

  • Mention FoV in the android app.

  • Add the automation script to rearrange the targets.

  • Remove distractors from the easy complexity level.

  • Test android app integration with VR game.

Week 11: 11/05 - 11/11

Agenda:

  • Create poster, trailer, walkthrough.

  • Update website, design document.

  • Testing of all the levels with 3 versions and 3 complexity (total 27 scenes).

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SPECIAL THANKS
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Prof. Vangelis Lympouridis
Prof. James Finley

Prof. Marientina Gotsis

Isaiah Lachica

Powen Yao

Edwin Sookiassian

Ruchir Shah

© 2021  Proudly created by VR Parkinson's Team

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