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Week1: 08/27 - 09/02
Agenda:
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Familiarize with the team.
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Setup the unity software in local.
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Brainstorm ideas related to usage of VR in medical field.
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Action Items:
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Research on diseases that can be diagnosed or rehabilitated using VR technology.
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Go through Unity tutorials.
Week 2: 09/03 - 09/09
Agenda:
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Research on cognitive rehabilitation for patients suffering from Parkinson's disease.
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Create Trello dashboard to manage tasks assigned to the team.
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Action Items:
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Reach out to experts specializing in Parkinson's disease.
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Go through research papers focused on eye tracking and facial expressions for Parkinson's disease.
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Explore Unity assets that would be familiar to patients suffering from Parkinson's disease.
Week 3: 09/10 - 09/16
Agenda:
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Prepare a pitch for developing a VR enterprise application for rehabilitation of Parkinson's disease using eye tracking.
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Discussion on cognitive rehabilitation exercises and LSVT techniques.
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Team formation and assignment of roles and responsibilities.
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Action Items:
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Research on biosensors and biofeedback devices that can be integrated with VR headset.
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Find low poly VR park environment available in Unity asset store.
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Setup unity team advance cloud collab.
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Work on initial version of design document.
Week4: 09/16 - 09/23
Agenda:​
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Meet with Prof Marientina Gotsis, the director of the Creative Media and Behavioral Health Center at USC.
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Prepare a mindmap in Miro laying out all potential routes that could be taken to deliver a VR enterprise application for Parkinson's disease.
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Focus on creating clusters of nodes in Miro that include technologies, restrictions, goals, and interests.
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Action Items:
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Setup HTC Vive Pro Eye with high-end VR system.
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Run a sample application on HTC Vive Pro Eye.
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Explore brain-training interventions, or brain
games for improving cognition -
Research about motor movements such sitting and standing in familiar environments.
Week 5: 09/24 - 09/30
Agenda:
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Find Eye Tracking Metrics and Visualizations that can be captured using HTC Vive Pro Eye.
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Meet with Prof. James Finley and Isaiah to discuss ideas for the visuo-cognitive assessment tasks.
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Explore on combining the ideas based on the Montreal Cognitive Assessment test (MoCA) and the cognition section of the NIH Toolbox.
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Action Items:
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Design a team website.
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Finalize the asset required for VR application.
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Develop an initial prototype for visuo-cognitive assessment task.
Week 6: 10/01 - 10/07
Agenda:
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Send list of assets to Prof Vangelis for review.
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Design visuo-cognitive games based on MoCA and NIH toolbox and send them to Prof Finley, Prof Vangelis and Isaiah for review.
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Update the website - Premise, gameplay, inspiration.
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Action Items:
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Finalize the visuo-cognitive game based on feedback from Prof. Finley.
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Design the prototype scene of the game.
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Implement eye tracking feature to capture gaze, eye openness, pupil position.
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Prepare video for the mid-term presentation.
Week 7: 10/08 - 10/14
Agenda:
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Create user experience and system architecture mind map.
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Develop the complex scene of the game.
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Add horizon, lighting, shadowing, and baking to the scenes.
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Add pointer(beam) to the scene to select the targets.
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Action Items:
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Create the detailed flowchart of the game.
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Create the mobile app to collect the participant demographics
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Full Name​
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Date of Birth
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Gender
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Participant ID
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Email ID
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Capture absolute timestamp with enough precision for eye tracking data..
Week 8: 10/15 - 10/21
Agenda:
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Update the flowchart based on Prof Vangelis's feedback in Miro.
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Create the complex scene of the game. The scene should be realistic, and the animals should be placed in their natural habitat.
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Add background sounds, movements to animals.
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Scaling of the objects.
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Action Items:
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Create 3 scenes for each level of the game.
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Add navigation between levels (algorithm to decide if user identified correct sequence, otherwise replay game).
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Add splash screen when the user is not playing game/practicing the game.
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Capture trajectory and algorithm to compare with shortest path.
Week 9: 10/22 - 10/28
Agenda:
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Capture eye data in csv file with head positions.
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Email clarifications to Prof Finley and Isaiah.
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​What happens to target after being chosen? Highlight the target? Keep the highlight after when choosing next target?
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Should the color of all the letters be the same or can we use multiple colors?
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Action Items:
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Integrate mobile application with the VR game.
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Keep all the letters of same color.
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Highlight and keep highlighted the targets after choosing.
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Remove undo button.
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Validate if the participant chose the correct letter/animal at each step.
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Add participant ID as a text box in the android app.
Week 10: 10/29 - 11/04
Agenda:
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In eye tracking csv, separate the coordinates into individual columns.
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Create 3 versions of each level with complexity Easy, Medium, and Difficult.
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Add complexity levels in the android app.
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Action Items:
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Mention FoV in the android app.
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Add the automation script to rearrange the targets.
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Remove distractors from the easy complexity level.
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Test android app integration with VR game.
Week 11: 11/05 - 11/11
Agenda:
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Create poster, trailer, walkthrough.
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Update website, design document.
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Testing of all the levels with 3 versions and 3 complexity (total 27 scenes).
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